motherships also come equipped with a tractor beam with which to snare your
fighters. But if one of your fighters is captured, and you can destroy the
mothership which is towing it, your wayward fighter will be returned, doubling
your firepower.
(Bally/Midway [under license from Namco], 1981)
Galaga was also quite unique in that it allowed you to make judicious use of your remaining "lives" - you could mortgage one of your turns by allowing a ship to be captured, and then regaining control of it. But it was inevitable that your increased firepower could only last so long before one half of your laser-spitting behemoth fell victim to alien artillery; after all, along with double the firepower came a ship double its previous size, making you a larger and easier target for the invaders. You also had to plan carefully - if a mothership was one of only two alien ships left on the screen, it would never try to capture you. In a way, this almost lent Galaga an air of artificial intelligence - you really had to play chess against this machine, sacrificing pawns for what amounted to a necessary but temporary advantage.
All in all, it was yet another major score from the people who brought the world Pac-Man. As a note of minor interest, Galaga also boasted some of the coolest and most instantly recognizable sound effects and musical interludes ever heard in a game. And it showed up in a brief scene in the movie WarGames.
It was quite a while before Galaga made it to home screens. A good adaptation finally appeared for the Atari 7800, and Galaga has since surfaced in Namco's retro arcade collections for the Sony Playstation, N64 & Sega Dreamcast. That's not to say, however, that some games didn't mimic the game play of Galaga - Attack of the Time Lord for the Odyssey 2 being a prime example.


